A continued collaboration with Kosen Kumamoto College, as part of their work in helping achieve Japan’s goal of a low-carbon emission society, this project contributes to Kumamoto’s development of an autonomous vehicle that is a safe and comfortable mode of personal mobility. The Electric Vehicle (EV), RoboCar MV2, features drive assistance using Information and Communication Technology software.
The Smart Vehicle Application project, when first developed, gave users the ability to control the EV using a mobile phone for wireless communication. With technological software enhancement, additional functions that simplify user interaction have been implemented. For example, the application now alerts users of any attempted car theft, offering a view of the EV’s physical surroundings in real time. The latest software makes it possible for users to interact with the EV’s onboard camera via a mobile phone. For added security, the vehicle access rights can only be given to registered users of this Smart Vehicle Application.
Key Benefits
Convenient - Allows interaction with the EV through a mobile phone application. Users can check the battery percentage, conduct remote monitoring and engine ignition.
Security – Being able to activate and access the EV’s onboard camera via a mobile phone will give users an added sense of security and safety.
Key Technologies Used
Human-Machine-Interface (HMI): Java application for easy interaction via touchscreen on tablets/mobile phones
Internet of Things (IOT): GPS technology for tracking and locating the vehicle
Potential Enhancements
This project can be enhanced with the following:
Voice Operation and Guidance (Voice Dialogue)
Face Authentication (Security Feature)
Project By
Dennis Aummarin Heng Shao Loong
Muhammad Sharizlan B Shahiar
Supervisor
Nojiri Kosei (Mr.)
Zhao Hong Lau (Mr.)
Industry Partner
Kosen Kumamoto College
RPA Invoice Extraction
RPA Invoice Extraction
Project Background
Organisations are beginning to explore the use of Robotic Process Automation (RPA) to bring efficiency and agility in their business processes. One of the best ideas borne out of the RPA revolution is the automation of data extraction from invoices. Data Extraction is a long and tedious process that requires utmost precision. This project automates data extraction from invoices with the use of RPA.
The RPA software robot automates the repetitive and mundane office work by mimicking people’s actions and extracting data accurately, a process that takes up unnecessary time and manpower.
This project provides the solution to the boring task of data extraction by completely automating it. The RPA robot automates all the mundane, repetitive, and tedious back-office work. The RPA helps in eliminating human errors and reducing business costs. RPA increases the speed of several business operations and allows for a better allocation of resources.
Key Benefits
Accurate> – Minimise human error; 100% accurate
Convenient> – Allow better allocation of manpower resources
Data Analytics – Produce important data that can be examined for data analytics purposes
Key Technologies Used
UiPath
Regular Expressions (RegEx)
Optical Character Recognition (OCR)
Adobe Reader
Potential Enhancements
This project can be enhanced with the following:
Remove duplicates in the spreadsheet
Improve Regular Expressions Query
Project By
Derrick Ho Zong Xian (Project Leader)
Koh Gerick
Lee Shi Xian
Supervisor
Qi Yutao (Mr.)
Industry Partner
Ascent Solutions Pte Ltd.
Singhealth Rehabify
Singhealth Rehabify
Project Background
SingHealth Rehabify is a mobile application for cardiac rehabilitation, built using Ionic, TypeScript, and Google Firebase. Many patients who experience cardiac events often fail to attend centre-based rehabilitation sessions due to distance or conflicting exercise schedules. Rehabify aims to address this issue by offering a technology-based solution for home and community-based rehabilitation.
The app helps track patients' vital signs and provides the doctor or therapist with information to create personalised exercise plans. Additionally, it offers educational materials to help patients understand the risk factors associated with their condition and take preventive measures
Key Benefits
Informative – A dashboard displays patients' vitals for therapists to monitor; Exercise module allows patients to choose from a variety of exercises recommended by therapists.
Convenient – Patients can access educational materials based on their risk factors and schedule appointments at their convenience; Live chat function allows patients to communicate with physiotherapists for support.
Key Technologies Used
Angular and Ionic
Google Firebase
Potential Enhancements
This project can be enhanced with the following:
Automated tracking of distance travelled during exercising
Linking to wearable smart devices such as Fitbit and Apple watch
Tracking to see if patients adhere to recommended exercises and materials
Exporting data to tools like Google Sheets for easy management
Project By
Matthew Pang Yi Fan (Leader)
Chor Yuan Quan
Nigel How Jing Rui
Swee Junhong
Yeo Yong Jun
Supervisor
Nur Amira Natasha Abdul Malek (Ms.)
Industry Partner
SingHealth National Heart Centre Singapore (NHCS)
SmartFM Mobile App Asset Management
SmartFM Mobile App Asset Management
Project Background
Finding specific items at the workplace can be challenging, and searching through every office space can be tedious. The SmartFM App offers a solution by using RFID (Radio-frequency identification) tags and scanners to help locate items such as tables, chairs, electronic devices (laptops, monitors, and remote controls), storage boxes, and documents that often come in large quantities and are physically identical in schools or offices.
The SmartFM App provides easy access to item information, and can be particularly helpful for operations managers and laboratory officers who need to identify items from a checklist. Each item is tagged with an RFID tag and registered in the system. The RFID scanner is connected to the SmartFM app via Bluetooth, making it easy and accurate to locate items.
Key Benefits
Convenient - Estimates signal strength between scanner and tags, enabling user to locate items quickly.
Efficient – Detects multiple tags swiftly and simultaneously within a distance of up to 4.5 metres.
Key Technologies Used
Android Studio
Flutter
Neo4J GraphQL Database
Various Application Programming Interface (APIs) and libraries
Potential Enhancements
This project can be enhanced with the following:
An ATID scanner capable of scanning barcodes as an alternative method to identify items
A workflow that provides intelligent follow-up actions such as scheduling maintenance or sending alerts for unauthorised movement of items
Project By
Khaw Tian Boh
Supervisor
Sanakra Rajulu (Mr.)
Industry Partner
Government Technology Agency (GovTech)
TP InfoTech Day 2023 Microsite
TP Infotech Day 2023 Microsite
Project Background
Temasek Polytechnic (TP) InfoTech Day is an annual event organised by the School of Informatics and IT that comprises seminars and a showcase of student projects. The displays at the event feature innovative technology projects completed by final year students. The TP InfoTech Day 2023 Microsite project offers an online platform for visitors to experience the innovations developed by some of the brightest minds.
This microsite is a user-friendly website that lets visitors view the seminars and projects online. All projects involved collaboration with industry partners and various government agencies employing the latest technologies in critical areas such as AI & Analytics, Digital Solutions & Applications, and Cybersecurity & Digital Forensics. Having the event featured online maximises the exposure for the various projects and allows recognition of the hard work put in by the graduating cohort of students.
Key Benefits
Convenient - Allows people who are not able to attend the in-person event virtual access to the showcase.
Efficient – The InfoTech Day 2023 Microsite is accessible through electronic devices like
smartphones, tablets, desktops and laptop computers.
Key Technologies Used
Visual Studio Code (a streamlined code editor with support for development operations in microsites)
Potential Enhancements
This project can be enhanced with the following:
Search bar function – Users can search for IT projects based on keywords. This feature will give a smooth and seamless experience for users.
Enhanced platform interface for users to access via different browsers using mobile devices and computers.
Project By
Group 1
Aung Pyae Sone (Project Leader)
Eithan Rivera Bordador
Ng Tarsicus
Group 2
Kwan Jun Kang Gavin (Project Leader)
Kua Yanrui
Teo Tiong Meng Jason
Supervisor
Lam Su Yi (Ms.)
Industry Partner
Temasek Polytechnic
Origin of Infection
Origin of Infection
Project Background
General information about the Ebola virus is easily available but more critically, the specific awareness of its symptoms that require effective prevention, treatment and mitigation is insufficient. Origin of Infection is an educational game in Roblox that aims to fulfil this need by educating people about the Ebola virus. The player is placed as a doctor who tackles the root cause through lifestyle and geography-specific awareness. Although the game is designed for a single player experience, the gaming phase features a competitive score based on the quickest completion time.
A game based on the Role Play Game (RPG) genre, Origin of Infection features three different game modes, each for engaging players in different ways. The game play mode teaches players about the Ebola virus by having them experience being a doctor within the field trying to solve the Ebola crisis in a remote country. The museum exploration mode and guided tour mode teach the player in a more traditional way by giving access to information as they progress through their respective modes.
Key Benefits
Educational - Contains information regarding the Ebola virus for young people to learn about.
Responsive – Immerses the gamer in optimal response time engagement.
Key Technologies Used
Roblox
Blender
Photopea
Potential Enhancements
This project can be enhanced with the following:
Improved models and textures
Larger level map to give new areas for the player to explore
Refactored and improved scripts
Project By
Yeo En Yew Benjamin (Project Leader)
Teo Yi Kai
Yap Wai Kit Perry
Supervisor
Malcolm Grant (Mr.)
Industry Partner
National Centre for Infectious Diseases (NCID)
Junkyard Scrappers
Junkyard Scrappers
Project Background
A prospective student worries about the suitability of a desired course. How would it feel to be a part of the course? What skills will be learned? How would these skills be applied? And, perhaps most importantly, will the learning be fun? Junkyard Scrappers responds to such concerns by being a bridge connecting information to experience. The project has been designed to showcase the capabilities of students from the Diploma in Immersive Media and Game Development, who with the creation of Junkyard Scrappers, have applied their knowledge and skills in game design, game programming, immersive media development, artificial intelligence, physics, 3D modelling, 3D animation, and more.
A Science Fiction Action Shooter game, Junkyard Scrappers offers Virtual Reality features that provide for a realistic animation environment with heightened sensory experiences. It empowers a novice to build features such as weaponry choices based on AI-driven design mechanics as part of virtual battle. This makes combatants smarter and more responsive to the challenges posed, thus providing for a “can do” perception of game development.
Key Benefits
Intuitive Gameplay – Provides instantaneous and intuitive gameplay design and an engaging 3D battle arena.
Effective Technology Demo - Packs immersion and interactivity with effective demonstration of cutting-edge virtual reality building features for novices to gain exposure.
Key Technologies Used
Unity (Game Engine)
Oculus Quest (Headset)
Potential Enhancements
This project can be enhanced with the following:
Multiplayer features to provide an even more immersive experience
Additional enemies, weapons, and game modes for more exciting and engaging gameplay
A leaderboard to encourage competition between players
Project By
Koh Yong Kang Aden (Project Leader)
Koh Guan Zhong
Johann HooI
Supervisor
Sean Lim (Mr.)
Industry Partner
Temasek Polytechnic
Verification Information Sharing Hub (VISH)
Verification Information Sharing Hub (VISH)
Project Background
According to the World Bank Identification for Development Database (ID4D) (McKinsey, 2019), nearly 1 billion people globally lack a legally recognised form of identification (ID). Based on this, they can be denied access to financial services or to register a business. Some form of digital identity can also help the world’s inhabitants who may have some form of ID but have limited access to online services.
VISH is an online platform for end users to directly apply for bank products. It is part of a Know-Your-Customer (KYC) data sharing ecosystem built with innovative and secure blockchain technology, such as Verifiable Credentials (VC). It comprises a digital identification system, which acts as the backbone for KYC data sharing. This enables participating financial institutions (FIs) to collaborate in an open, secure, and compliant manner. It allows for sharing of verified information in an identity proofing ecosystem, making identity verification more efficient for the Singapore Financial Industry.
The project is currently a Proof of Concept (POC) under the MAS Financial Sector Technology and Innovation (FSTI) Scheme.
Key Benefits
Cost Saving – Allows the FIs to avoid the need for re-verification when user data is available in the ecosystem.
Effective Technology Demo - Enables advanced authentication where information is written into the blockchain, thus increasing data and privacy protection.
Key Technologies Used
Postman - REST APIs/Trinsic APIs
ReactJS
NodeJS
Java
HTML5
Potential Enhancements
This project can be enhanced with the following:
Integrating the capability of uploading documents/files to validate the authenticity of user ID documents
Setting up of multi-factor authentication for users to share data securely
Project By
Chua Yu Hui
Supervisor
Alfred Teng (Mr.)
Industry Partner
PayPal Innovation Lab, Singapore
Trinsic ID
Malware Annihilation Corp
Malware Annihilation Corp
Project Background
With the recent opening of Temasek Polytechnic's Malware Analysis Centre, an influx of guests have entered through its doors to repair their PCs affected by different types of malware. However, the feedback is that these guests need constructive and immersive educational engagement during the repairing process. Malware Annihilation Corp serves to fulfil this need.
Malware Annihilation Corp is a turn-based strategy game made with Unity Engine. It features three levels of increasing difficulty, with each level introducing more malware types and security controls to the player. The behaviour of these controls is based on their real-life counterparts, thus engaging and educating the player through practical gaming. By using virtual cards to control their gameplay movements, guests can navigate through the levels of the game and gain knowledge about various types of malware. The game's combat element, which involves destroying malware, helps equip players with the necessary knowledge to understand the fundamentals of security control.
Key Benefits
Educational - Equips players with an understanding of security controls to combat malware effectively.
Immersive – Provides an engaging strategic gameplay experience modeled after real-life situations to teach players about defensive objectives for eliminating malware.
Key Technologies Used
Unity Engine
Autodesk Maya
Adobe Photoshop
Potential Enhancements
This application can be enhanced with the following:
Include more malware types as enemies
Improve the look of the game by implementing post-processing effects and better lighting
Project By
Yu Jiawei (Project Leader)
Gillian Chuah
Julian Artha Djaya
Poh Thiam Yuen
Supervisor
Nur Aisha Khalid (Ms.)
Industry Partner
Temasek Polytechnic
Malware Hunt
Malware Hunt
Project Background
Malware scams today are getting more subtle and tricky. How does a digital education centre ably educate visitors while showcasing the value of its work to combat such Malware? Malware Hunt provides a suitable platform for this purpose. Designed to familiarise visitors with the newly established Temasek Polytechnic (TP) Malware Analysis Centre, the game immerses the player in a series of games filled with a variety of malware monsters that represent real threats that exist all around us in the digital world.
Malware Hunt is a Casual Augmented Reality game that utilises mobile devices to navigate around the Analytics Centre through four mini-games. These mini-games contain locate and destroy, and Pac-Man features to help educate players about the causes and effects of malware and the available prevention methods. Each game provides an experience that focuses on a particular learning objective centred around prevention and recovery. The player must seek out and destroy malware monsters and avoid suspicious traps and scams. The game is won when all the malware monsters are destroyed. It is hoped that players can learn about the dangers of malware in a fun and engaging way, and in the process understand and appreciate the functions of the TP Malware Analysis Centre.
Key Benefits
Educational - Helps visitors to the newly established Malware Analysis Centre understand malware in a directly interactive manner.
Immersive – Uses the latest augmented reality technologies in a fun and immersive way, to expose and shield the different types of malware that exist in the digital world around us.
Key Technologies Used
Unity Game Engine
Vuforia (AR Engine)
Maya Autodesk (Modelling and Animation)
Adobe Illustrator
Potential Enhancements
This application can be enhanced with the following:
More mini-games that reflect the difficulty of professional malware analysis
An interactive user interface for exploring malware concepts in more detail
Multiple layers of sound effects to provide a more immersive experience
Project By
Gregory Wong Wei Quan (Project Leader)
Aw Jayen
Jade Tang
Malcolm Liew Jia En
Supervisor
Nur Aisha Khalid (Ms.)
Industry Partner
TP Malware Analysis Centre
Project Title
YYD Education Centre School Management System Phase 2