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Course Overview

Keen to use augmented reality, virtual reality technologies and tools to develop interactive content? Then this course would be right up your alley!

 

Gain a strong understanding of how to merge virtual and physical worlds using sound game development principles. Create your own interactive experiences from conception, to development and deployment. Get the opportunity to learn from and work alongside experts who created augmented reality and virtual reality for industries, such as healthcare, hospitality, manufacturing and education. Our use of industry-leading tools from Unity will also give you a unique advantage. At the same time, earn recognised and valued immersive media and game-related professional certifications while learning with us.

 

Take your passion for creating interactive and immersive content to the next level through this exciting and engaging course in Immersive Media & Game Development.

 

Get the opportunity to attain the certifications(s) below through your course of study:

  • Unity Certified Associate Programmer

 

AWS Cloud Practitioner Certification

Many companies are now placing their information on the cloud, as well as creating applications and services on the cloud. Due to cloud computing, we are seeing a big shift from the traditional way businesses think about IT resources. Cloud Computing professionals are in high demand in the IT industry. The AWS Certified Cloud Practitioner offers a foundational understanding of AWS Cloud concepts, services, and terminology.

 

The School of Informatics & IT curriculum prepares students to acquire the AWS certified cloud practitioner qualification. Industry-recognised certificates give students and prospective employers an added confidence about the cloud proficiency of graduates.

 

Supported by:
 

 

 

 

Entry Requirements

To be eligible for consideration for admission, applicants must obtain 26 points or better for the net ELR2B2 aggregate score (i.e. English Language, 2 relevant subjects and best 2 other subjects, including CCA Bonus Points) and meet the minimum entry requirements of this course. CCA cannot be used to meet the minimum entry requirements.

Subject
Grade

English Language (EL1)*

1-7

Mathematics (E or A)

1-6

Any one of the subject in the 2nd group of relevant subjects for ELR2B2-C Aggregate Type

  • Biology
  • Biotechnology
  • Chemistry
  • Computing / Computer Studies
  • Creative 3D Animation
  • Design & Technology
  • Food & Nutrition/ Nutrition & Food Science
  • Electronics / Fundamentals of Electronics
  • Exercise & Sports Science
  • Physics
  • Science (Chemistry, Biology)
  • Science (Physics, Biology)
  • Science (Physics, Chemistry)
1-6
2024 Planned Intake
25
Net ELR2B2 aggregate range (2024 JAE)
10 - 13

Note: Applicants with complete colour vision deficiency are not eligible to apply for this course.

* Sijil Pelajaran Malaysia (SPM)/ Unified Examination Chinese (UEC) holders must have a minimum of grade 6 for the relevant English Language subject (e.g. Bahasa Inggeris).

Admissions Exercises

What You'll Learn

Strong Foundation Skills
Learn to develop your mobile and web applications with the coding and user interface skills you acquire. Also, learn the fundamentals of networking, and discover how to create your own analytics dashboard.

Subject Code Subject Credit Units
CIT1C21 Application Development Project

This subject will introduce the skills required to develop a web application using the latest technologies. Project design, development and deployment will also be covered.

4
CIT1C18 Computational Thinking

This subject introduces students to the fundamentals of computational thinking and their application in developing programming solutions for problems. Topics covered include programming concepts, simple data structures and programming techniques.

4
CCF1C03 Cybersecurity Fundamentals

This subject will introduce the principles of cybersecurity and their application in real world scenarios. It also covers what is required to protect and defend digital systems and applications in cyber space. Common types of cyber risks, threats and attacks, as well as the applicable controls will also be discussed.

2
CIA1C11 Data Visualisation and Analytics

This subject covers the data analytics lifecycle, including gathering, cleaning, processing and visualising of data. Exploratory data analysis methods, descriptive and predictive analytics and the presentation of insights will also be covered.

4
CIA1C06 Database Application Development

This subject introduces the fundamental concepts of relational database systems, the design methods specific to relational database, database manipulation using a database query language, and the techniques of implementing relational databases. It will also cover implementation of simple applications to access relational database.

4
CIT1C14 Data Structures and Algorithms

This subject introduces students to the fundamentals of recursion and data structures in solving problems using a programming language. Topics covered include stacks, queues, linked lists and trees. Searching techniques and sorting algorithms will also be covered.

4
CIA1C07 Logic and Mathematics

This subject covers logic, sets, functions, recursion and graphs. It covers mathematical processes for developing algorithms in computing and other real-life applications. Topics covered include the fundamental mathematical concepts needed for computing.

3
CCF1C04 Network and Cloud Technology

This subject covers the theoretical and practical aspects of network and cloud technology. Topics covered include how data is transmitted within an organisation and via the internet, as well as cloud computing technologies, its benefits, organisation, cloud usage, and risks.

4
CIT1C19 User Experience and Interface Design

This subject introduces the concept of Human-Centered Design, and its practice to create useful digital products and interfaces that offer an enriching user experience (UX). The topics covered include designing interfaces, need findings, sketching and prototyping for interactive experiences, and usability testing.

3

Immersive Experience
You will be exposed to various immersive media technologies, such as AR/VR, and the game production pipeline in developing a combination of interactive content and games. You will learn to build immersive experiences and video games using a game engine.

Subject Code Subject Credit Units
CGE2C16 Game Development

This subject provides you with the knowledge and skills to develop graphical interactive games through the use of existing game libraries and to create the component parts of a game, both assets and programming code, and then bring them together to produce a complete game. The subject covers game development techniques such as sprite creation, rendering and animation; collision detection; the main game loop; event handling and control of the frame rate. The in-game usage of sound effects will also be taught, as well as key programming concepts required in game development such as memory management, programming standards and debugging.

4
CGE2C19 Programming with Game Engines

This subject introduces programming of games using Game Engine. The subject will cover different game programming techniques and design pattern. Students will be able to employ the techniques and used in conjuction with game engines.

4
CGE2C20 Game Design

The subject emphasises the use of game design to improve ideas before and during implementation. It covers various aspects of game design, from initial target audience, player behaviour and attitude to aspects affecting implementation within the actual video game. By examining various successful video games within different genres, you will learn to include a variety of attributes in your video games such as motivation for the player and being able to generate re-playability.

4
CGE2C22 Augmented Reality Application Development

This subject introduces the principles and components underlying augmented reality applications. It covers core building blocks, user experience (UI/UX) design principles, and software tools for developing an augmented reality application.

4
CGE2C23 3D Modelling

This subject will introduce the 3D model creation workflow for games and immersive media. It also introduces Digital Content Creation (DCC) tools that can be applied to 3D modelling techniques such as low-poly meshing and digital texturing practices such as using coordinate mapping function and photographic texture creation for crafting 3D art assets.

4
CGE2C24 Immersive UiUx

This subject focuses on user interfaces and the user experiences of interaction within immersive media environments. It will also cover the basics of how to create effective interfaces using the appropriate tools and techniques as well as being able to understand the user perspectives and experiences of users interacting within games and immersive environments.

4
CGE2C25 Maths and Physics Programming

This subject will introduce the mathematics and physics concepts, principles and formulas that are crucial to developing interactive environments that look realistic, and how to apply these concepts into immersive media. The subject includes geometry, trigonometry, vectors and matrices, and physics concepts for games and immersive media.

4
CGE2C21 Computer Graphics and Programming

The subject covers the essentials of geometry and its mathematical representations used in computer graphics. It examines concepts and algorithms for geometric modelling and then studies rendering algorithms, such as rasterization and raytracing. Additional topics include digital imaging concepts, shaders, and scene graphs, and camera representations.

4

Advanced AR/VR and Game Development Skills
You will work on real-world projects that include the latest immersive media, including AR/VR and also get a chance to polish your game ideas for publication. You will have the opportunity to work alongside experts and work for clients in different industries such as hospitality, healthcare, manufacturing and education.

Subject Code Subject Credit Units
CMP3703 Major Project

This subject helps you integrate and apply the knowledge and skills acquired from the various subjects in the Immersive Media & Game Development curriculum. It helps you develop a practical understanding of immersive technology, game development methodology, programming and design techniques, quality assurance, project management and presentation skills.

10

Subject Code Subjects Credit Units
CIT2C30 Green Software Principles

This subject covers the Green Software principles and takes into consideration the software design practices and technologies that optimise energy usage, minimise carbon footprint and promote environmental awareness.

4
CDA2C08 Data Analytics for Environmental Sustainability

The subject introduces the principles of sustainability and how   data analytics can address environmental challenges. It explores techniques and tools for data-driven decision-making, such as analysing climate data and predicting the impact of climate change. 

4

Subject Code Subjects Credit Units
CGE3E01 Game AI

This subject introduces the concept of AI within a game engine. Students will learn the basic theories behind AI and explore techniques to apply AI using a game engine for various game types.

4
CGE3C08 Immersive Technology Development

This subject introduces the concepts and components underlying immersive technology development. It covers the building blocks, design principles, and software tools for developing virtual reality and 360-degree authoring applications.

4

Subject Code Subjects Credit Units
CIT2C27 Guided Work-based Learning 1

This is a competency-based subject that develops students in the knowledge, skills and behaviours required for a specific IT job role through a structured on-the-job training programme. It will allow students to perform skills identification and articulate critical work functions in the job role and their performance expectations. Students will work with the company supervisor to plan and execute an individual learning project, and they will monitor and reflect on their learning progress. Guided Work-based learning will broaden and/or deepen a student's knowledge and skills in a specific job role.

4
CIT2C28 Guided Work-based Learning 2

This subject provides students the opportunity to recognise the critical core skills that are transferrable in both lateral movement or vertical progression in the specified IT job track defined in a recognised or national skills framework. It also allows students to compare the responsibilities, required skills and competencies between the various job roles within the organisation and/or industry.

4

You will also take this set of subjects that equips you with the crucial 21st-Century life skills you need to navigate the modern world as an agile, forward-thinking individual and team player.

Subject Code Subject Credit Units
CSI3004 Student Internship Programme

This structured programme is designed to link your learning with the real work environment. You will be placed in organisation(s) with opportunities to apply the concepts and skills acquired in the course of your study. Besides reinforcing technical concepts and mastering of skills in areas that you have been trained, the practical training will enable you to build important skills such as problem-solving, communication, teamwork, and to cultivate good attitude and a strong work ethic.

16
CTX1001 Effective Communication

This subject introduces the fundamentals of effective communication. It also covers how to communicate with and convince an audience through writing and speaking tasks. The skills in this subject will include the application of strategies for communication, appropriate vocabulary, language features, visual aids, tone and style. The Message, Audience, Purpose and Strategy (MAPS) framework will also be applied when planning and engaging in written and verbal communication.​ There will be opportunities to communicate and collaborate through active learning activities, apply digital and information literacy skills and build competence through self-directed learning.

3
CTX1002 Professional Communication

This subject covers professional communication skills for the workplace and employability skills in the areas of career preparation. It covers communication and interpersonal skills, including effective virtual communication etiquette, and conducting oneself professionally in the workplace. In addition, essential career preparation skills such as resume writing and interview skills, needed to seek and secure work would be included. The Message, Audience, Purpose and Strategy (MAPS) framework would also be applied when engaging in written and verbal communication. There will be opportunities to communicate and collaborate through active learning activities, apply digital and information literacy skills and build competence through self-directed learning.

3
GTP1301 Current Issues & Critical Thinking

This subject covers current issues, including diverse local and global concerns, that will impact lives and may have critical implications for Singapore. There will be opportunities to build competence through self-directed learning, communicate and collaborate in active discussions and objectively analyse issues using digital and information literacy skills and critical thinking scaffolds.

3
GTP1201 Career Readiness

This subject focuses on personal management skills. It develops an understanding of one’s career interests, values, personality and skills for career success. It covers the necessary knowledge, skills and attitudes needed to succeed in the workplace and achieve professional goals. There will be exposure to apply digital and information literacy skills, build competence through self-directed learning methods, and acquire the skills of being a lifelong learner.

1
GTP1202 Career Management

This subject focuses on career management skills. It covers the importance of workplace readiness skills to adapt and respond to the changing job market environment. Career ownership and continuous learning for lifelong employability will be emphasised. There will be exposure to apply digital and information literacy skills, build competence through self-directed learning, and acquire the skills of being a lifelong learner.

1
CGS1002 Global Studies

This subject provides essential skills and knowledge to prepare students for an overseas experience. They will examine the elements of culture and learn the key principles of cross-cultural communication. In addition, they will gain an appreciation and awareness of the political, economic, technological and social landscape to function effectively in a global environment. The subject prepares students to be responsible global citizens and leaders who can contribute to the global community through effective communication and collaboration.

3
GTP1302 Guided Learning*

The subject introduces students to the concepts and process of self-directed learning in a chosen area of inquiry. The process focusses on four stages: planning, performing, monitoring and reflecting. Students get to plan their individual learning project, refine and execute the learning plan, as well as monitor and reflect on their learning progress and project. The learning will be captured and showcased through a curated portfolio. The self-directed learning project will broaden and/or deepen a student’s knowledge and skills. Students will enhance their problem solving and digital literacy skills through this subject.

3
CIN1001 Innovation & Entrepreneurship

The subject is designed for learners from all disciplines to embrace innovation in either their specialised field or beyond.  Learners will be taught to apply the Design Thinking framework to develop problem statements, ideate and identify feasible solutions. Learners will be exposed to several tools for prototyping. In addition, commercial awareness will be imbued in learners through various innovation and entrepreneurship concepts or tools. This subject also prepares students to be self-directed lifelong learners who are digital and information literate. It nurtures communicative and collaborative citizens who can use objective analysis in problem-solving.

2
GTP1101 Leadership Fundamentals

This subject focuses on self-leadership based on the values of integrity, respect, and responsibility. Increasing awareness of self and others will lay the foundations for personal and relationship effectiveness. Consequential thinking, clear articulation of personal values and visions, emphatic listening, and collaboration in serving others are some of the essential skills covered in this leadership journey. There will be opportunities to build and to apply the concepts of being a values-centred leader.

2
GTP1102 Leadership in Action

This subject focuses on Service Learning as an experiential platform to apply the tenets of Self and Team Leadership. Service Learning will be the capstone project for this subject, which will require an analysis of the diverse needs of the community, collaboration with community partners and demonstration of learning, including key elements of empathy. There will be opportunities to build and to apply the concepts of being a values-centred leader.

1
LSW1002 Sports & Wellness

This subject reinforces the fundamental knowledge learnt on health, fitness, exercise and sports. Hands-in time will be allocated for a greater variety of fitness exercises and sports skills in a recreation setting. In addition, theoretical knowledge such as sports safety and risk management when participating in physical activities will be introduced. Guidance will be provided for improvement of physical fitness, acquiring of sports skills and relating theoretical knowledge to the physical activities.

2
TGS1001 Sustainability & Climate Action*

This subject prepares students to be responsible global citizens and future leaders who can contribute to the global community.  It introduces the topics of sustainability and explores how human societies can act to build a sustainable future. This subject focuses on the impact of climate change, potential solutions to climate change, and the future of the green economy from global and local perspectives.

3

* Students must choose to take either Sustainability & Climate Action or Guided Learning.


Graduation Requirements
Cumulative Grade Point Average
min 1.0
TP Fundamental Subjects
40 credit units
Diploma Subjects - Core Subjects
82 credit units
Total Credit Units Completed
min 122 credit units

Career Prospects

Your training will allow you to take on careers such as:

Course Fees

PET Course Fee

Main

The table below shows the total subsidised fees (inclusive of GST) payable. 

ADMITTED INSINGAPOREANS
(Aged below 40 in the year 2024) 
SINGAPORE PERMANENT RESIDENTSINTERNATIONAL STUDENTS
2024S$3,087.65S$6,317.65S$12,143.25
2023S$3,076.95S$6,306.95S$12,142.75

 

WHEN DO I PAY?

There are 2 semesters in each Academic YEAR (AY). The billing periods for AY 2024/2025 are:
Semester 1:  15 April 2024 – 13 October 2024 
Semester 2:  14 October 2024 – 20 April 2025

Fees are billed and payable by semester. They are usually payable in June for Semester 1 and December for Semester 2.

MORE DETAILS ON FEES AND FINANCE

View course fees for other intakes, subsidies, grants, bursary and awards at the Fees & Financial matters section. 

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